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== Table of Contents ==
# [[The 10 Elements]]
# [[How Damage Works]]
# [[Attack vs Defense]]
# [[The Barrier System]]
# [[The Effectiveness Matrix]]
# [[Soft Cap – Why No One Becomes Completely Immune]]
# [[Practical Examples]]
# [[Why This System Is Good]]


== The 10 Elements ==
Our game has 10 different elements. Each can be used for '''both offense and defense''':
=== Physical & Special Elements ===
{| class="wikitable"
! Element !! Emoji !! Description
|-
| Physical || ⚔️ || Sword, arrow, strike – basic damage
|-
| Fire || 🔥 || Hot, destructive, fast
|-
| Water || 💧 || Flowing, healing, cooling
|-
| Ice || ❄️ || Cold, slowing, rigid
|-
| Lightning || ⚡ || Fast, chaotic, penetrating
|-
| Earth || 🪨 || Stable, heavy, protective
|-
| Wind || 💨 || Light, fast, confusing
|-
| Poison || ☠️ || Persistent, corrosive, sneaky
|-
| Light || ✨ || Holy, pure, illuminating
|-
| Darkness || 🌑 || Mystical, absorbing, unknown
|}
== How Damage Works ==
Damage consists of '''two components''':
=== 1. Physical Damage ===
Your attack’s base damage. '''Completely ignores the opponent’s elemental barriers''' – always reliable!
'''Formula:''' Base Damage + Physical Attack - (Opponent’s Physical Resistance)
=== 2. Elemental Damage ===
Extra damage from elements. This is influenced by '''barriers''' and '''effectiveness'''.
'''Formula:''' Element Attack × Barrier Multiplier × Element Resistance × Effectiveness

Aktuelle Version vom 16. Januar 2026, 21:35 Uhr