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== Table of Contents ==
# [[The 10 Elements]]
# [[How Damage Works]]
# [[Attack vs Defense]]
# [[The Barrier System]]
# [[The Effectiveness Matrix]]
# [[Soft Cap – Why No One Becomes Completely Immune]]
# [[Practical Examples]]
# [[Why This System Is Good]]


== The 10 Elements ==
Our game has 10 different elements. Each can be used for '''both offense and defense''':
=== Physical & Special Elements ===
{| class="wikitable"
! Element !! Emoji !! Description
|-
| Physical || ⚔️ || Sword, arrow, strike – basic damage
|-
| Fire || 🔥 || Hot, destructive, fast
|-
| Water || 💧 || Flowing, healing, cooling
|-
| Ice || ❄️ || Cold, slowing, rigid
|-
| Lightning || ⚡ || Fast, chaotic, penetrating
|-
| Earth || 🪨 || Stable, heavy, protective
|-
| Wind || 💨 || Light, fast, confusing
|-
| Poison || ☠️ || Persistent, corrosive, sneaky
|-
| Light || ✨ || Holy, pure, illuminating
|-
| Darkness || 🌑 || Mystical, absorbing, unknown
|}
== How Damage Works ==
Damage consists of '''two components''':
=== 1. Physical Damage ===
Your attack’s base damage. '''Completely ignores the opponent’s elemental barriers''' – always reliable!
'''Formula:''' Base Damage + Physical Attack - (Opponent’s Physical Resistance)
=== 2. Elemental Damage ===
Extra damage from elements. This is influenced by '''barriers''' and '''effectiveness'''.
'''Formula:''' Element Attack × Barrier Multiplier × Element Resistance × Effectiveness

Version vom 16. Januar 2026, 21:30 Uhr

Table of Contents

  1. The 10 Elements
  2. How Damage Works
  3. Attack vs Defense
  4. The Barrier System
  5. The Effectiveness Matrix
  6. Soft Cap – Why No One Becomes Completely Immune
  7. Practical Examples
  8. Why This System Is Good

The 10 Elements

Our game has 10 different elements. Each can be used for both offense and defense:

Physical & Special Elements

Element Emoji Description
Physical ⚔️ Sword, arrow, strike – basic damage
Fire 🔥 Hot, destructive, fast
Water 💧 Flowing, healing, cooling
Ice ❄️ Cold, slowing, rigid
Lightning Fast, chaotic, penetrating
Earth 🪨 Stable, heavy, protective
Wind 💨 Light, fast, confusing
Poison ☠️ Persistent, corrosive, sneaky
Light Holy, pure, illuminating
Darkness 🌑 Mystical, absorbing, unknown

How Damage Works

Damage consists of two components:

1. Physical Damage

Your attack’s base damage. Completely ignores the opponent’s elemental barriers – always reliable!

Formula: Base Damage + Physical Attack - (Opponent’s Physical Resistance)

2. Elemental Damage

Extra damage from elements. This is influenced by barriers and effectiveness.

Formula: Element Attack × Barrier Multiplier × Element Resistance × Effectiveness